#include "armor.h"

Armor::Armor()
{
    armorType=1; //1 is light armor
}

Armor::Armor(int type)
{
    armorType=type;
}

void Armor::setType(int type)
{
    armorType = type;
}

int Armor::getType()
{
    return armorType;
}

void Armor::setActive()
{
    isActive = true;
}

bool Armor::getActive()
{
    if(isActive)
        return true;
    else
        return false;
}


Armor::~Armor()
{

}
